Wednesday, January 22, 2025

Solokind Negotiation

This one's about using Otherkind Dice in old-school solo play.

My love for Meguey & Vincent Baker's index card dice system is no secret. Recently, I've been gearing up to do some solo dungeon/hex crawling. It seems like a fun way to pass an hour or two, and if it ends up resonating with me I'd like to join the ranks of people running sandbox campaigns for their friends that they also play solo in between sessions. 

As I prepare for my descent into The Incandescent Grottoes, I took stock of what I need. There are many fine products for one-player games—GM oracles, spark decks, etc. I'm using a procedure-heavy game and published material, so I don't really need help with content generation. The one thing that puzzled me was how I was going to treat with the dungeon denizens I encounter. 

I looked around for ways other people have handled this situation. Maybe I didn't look hard enough, but I didn't find much of anything. I'm sure there are brilliant solutions out there, just out of reach of my search-engine skills. So I had to think of how I'd do it. And naturally, I thought of Otherkind Dice. 

Negotiation
When you negotiate with an NPC, use the following three index cards. Roll 3d6 and assign one die to each card. Add your reaction roll modifier (Charisma) to one of the results. If a negative reaction roll modifier would give you a result of zero, treat it as a 1.

What do they want?
6: Help achieving a small goal.
4-5: Something material and common.
3: Help achieving a large goal.
1-2: Something material and rare.

What will they give in return?
6: More than you're asking for.
3-5: Exactly what you're asking for.
1-2: Less than you're asking for.

How will this affect your reputation with them?
6: A great increase in reputation.
3-5: A modest increase in reputation.
1-2: No increase in reputation.

I think Otherkind Dice are a powerful tool for the solo roleplayer. I imagine a solo game only using them could work quite well. I can't wait to continue my solo journey and find other hurdles to overcome with a few index cards and some six-sided dice. 



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Solokind Negotiation

This one's about using Otherkind Dice in old-school solo play. My love for Meguey & Vincent Baker's index card dice system is no...